Post by Hero Hayate on Jul 4, 2012 0:38:44 GMT -8
Owner of Jutsu: Ballistic Fist Tactician(s).
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Name: Hammercock ~ Ballistic Revolver
Hand Seals: -
Element: -
Type: Taijutsu
Rank: B
Description:
This technique is a six-relay attack technique which revolves the mentality of six actual shots from a revolver. Placing a great deal of blood and chakra into his arm, the entire arm seems to get larger and with it he starts to attack the opponent with a punch.
Spinning faster and gaining more force through the added momentum, the attack becomes more ferocious with each spin the destructive force grows until the opponent is hit with the strike. However, the limits of the spin are six rotations (six punches) and thus after six in which his arm strains due to the amount of focus within it meaning afterward the user is a sitting duck to the opponents attack.
Another characteristic of the technique is that it pierces through opponents like a bullet meaning when it hits, the force goes through the opponents defenses (with the chakra), making circular burn marks (The burn hole doesn't make an actual hole in the opponent) on the sides that were hit. When this is done, a white smoke engulfs the fist which is just the excess chakra releasing from the fist from the use of the technique.
Strengths:
Made for breaking through opponent defenses and ending battles with as little issue as possible. Momentum increases its speed and strength through the six rotations, meaning that the sixth rotation is the strongest blow. Can attack through opponents bodies with a blast of chakra.
Weakness:
The technique can be exploited when six revolutions are reached, leaving the user helpless as they try to relieve the stress on their arm, the technique cannot go over six revolutions either. Not to mention the Hammercock stance is a dead give away this technique is going to be used. If the "Main Arm" is cut, the technique can't be used. Using the technique too much also exhausts the feeling in the arm, and makes it very painful to move it accordingly.
Name: Burst Shot
Hand Seals: -
Element: -
Type: Taijutsu
Rank: C
Description:
A technique that uses abnormal speed to catch the opponent from close range. Important to the style, this is a basic technique learned from repeatedly punching with incredible force forward. It is considered that this basic technique is incredibly dangerous because of its basic nature. Punching, the user punches with enough speed that the hand seemingly disappears, the trajectory of the shot however is linear (much like a bullet from a gun) and easy to dodge if one can keep up with its abnormal speed.
Strengths:
Has abnormal speed for a punch and is incredibly fast with a good amount of power, to opponents of a lower level to the user the speed of the strikes are seemingly invisible.
Weakness:
The technique has a linear attacking step, similar to a bullet in a gun the trajectory stays on a straight path, and can't be changed due to the focus of higher speed in accordance to versatility. Though it can be in a barrage if opponents have great speed and reactive prowess they can easily judge and counter the technique with their reflexes as the punch follows a set path. It is also much weaker than the Revolver, though still packs good power basically being considered a normal punch from Hero.
Name: Suppression Tactic ~ Double Arm Cannon
Hand Seals: -
Element: -
Type: Taijutsu
Rank: C
Description:
A rapid set of blows done with the use of the Mach Shot, in which Hero lands a rapid set of double blows on the opponent attacking with both arms within seconds of one another. A fast attack made for suppressing the opponents advances for more powerful strikes, it is in turn weaker than the Burst Shot, but faster and made for locking down any maneuvers the opposition may have.
Strengths:
A technique that's made for locking down opponents in which they can't "run away", it is a technique that suppresses there movements and keeps them stationed by the user. It is faster due to raining the blows on a path similar to the last attacks thus it also follows a set path in which it nails the opponents with a great deal of hits.
Weakness:
It may be incredibly fast, but due to its rapidity it isn't very strong and to opponents with good endurance and durable bodies it won't cause much damage to them. The attacks follow a set path of the arms and attack in that path and can't be redirected.
Name: Ballistic Air-shooting
Hand Seals: -
Element: -
Type: Taijutsu
Rank: C
Description:
A rapid assault of swift kicks and agile attacks using the legs. Learned from training with his father, this technique is his answer to faster opponents by doing rapid albeit less powerful strikes in incredible precision. Made to attack fast opponents with great agility and speed instead of defeat them, the technique relies on the users explosive muscles. This technique can also be used to attack with the fists and isn't reliant on kicks...
Strengths:
Made for attacking with swift precise strikes, unlike the 'Burst Shot' the attacks can be coordinated to attack with a follow-through due to using the explosive muscles to twist in air while attacking with a rapid set of techniques. Thus, the user can attack from anywhere as long as it is humanly or physically possible.
Weakness:
Attacking from an aerial standpoint can be dangerous in any accordance, thus this technique should be done when oppositions don't have any "tricks" to coordinate to the strategy.
Name: Sniper ~ Ballistic Shot
Hand Seals: -
Element: -
Type: Taijutsu/Ninjutsu
Rank: C
Description:
A technique from the Sniper Stance. Used from a far range, the technique uses chakra to capture air pressure around the fist, accumulating that air pressure into one charged shot and releasing it into a "bullet" (It's the size of his fist) to be used from a long range. The attack feels like what a normal punch would be from the user, but in long distance form. This technique can travel up to 60 feet and after reaching 30 feet its power is halved.
Strengths:
This technique was made for attacking opponents at a distance. Using the force of one of his normal punches in order to correlate, the technique is made to infuse chakra control and distance in combat to keep with the artillery style of combat. It can also be used from such a distance in order to keep hidden from opponents.
Weakness:
It's power is halved when it reaches a certain point of 30 feet, so if it hits an opponent that is over that distance they won't feel the full force of the attack. It also can't be fired from volleys and must be used in stance in order to attack with accuracy, otherwise the shot will be off from its targets unless at a close distance.
Name: Sniper ~ Ballistic Bullet
Hand Seals: -
Element: -
Type: Taijutsu/Ninjutsu
Rank: B
Description:
A technique from the Sniper Stance. Used for mid-ranged individuals, the attack encompasses the power of the fist while in a twisting motion of which the "bullet" drops onto the opponent attacking them with double the force of a "Ballistic Shot". This is due to the twist of the bullet of which it has a higher rate of speed, but lowered distance (15 feet maximum). The technique uses chakra and air pressure correlating it together to make
Strengths:
Used to attack mid-range opponents, it turns what should of been a long-ranged bullet into a mid-ranged shot blast.
Weakness:
It is a powerful technique but lacks the range which a "Ballistic Shot" would have. To aim properly it must be done in Sniper Stance as it takes a lot more effort to aim this attack properly due to the added spin of the fist.
Name: Ready ~ Quickdraw
Hand Seals: -
Element: -
Type: Taijutsu/Ninjutsu
Rank: B
Description:
A technique from the Readied Stance. The user attacks with a counter attack to the opponent whenever he is getting rushed or attacked with an opponent of either amazing speed or he is just readying for his attack. The attack hails shots from the arm (multiple shots) of heavy hits due to the focused power into the arm, thus it fires off shots rapidly and ranges on how skilled the user is in using his techniques. It takes from the Double Arm Cannon and improves it.
Strengths:
A counteraction technique, it is made for focusing on when to strike the opponent best (much like a wild west show), in which attacking the opponent with incredible volleys of shots stops their advance, the attack is also powerful attacking with multiple heavy blows, though if the user wishes it can be singular blows.
Weakness:
Being a counteraction technique, the user must stand still and ready for the attack thus being open to an opponents own attack. The user can also only counteract what they can perceive so good reflexes are needed to use this technique.
Name: Assault ~ Ballistic Driver
Hand Seals: -
Element: -
Type: Taijutsu/Ninjutsu
Rank: C
Description:
A technique from the Assault Stance. The user correlates this attack when the use of the Revolver is out of the question in certain situations that take time. Cue the Ballistic Driver which is basically a punch that pierces through defenses much like the Revolver but it doesn't gain speed from momentum and isn't as heavy hitting as the Revolver as it doesn't go through the opponents body with a "chakra" strike. It does have incredible speed, using the leg muscles and "chakra" to push forth from standing position and explode towards the opponent with incredible acceleration to pierce through their defense.
Strengths:
Made for piercing through opponents defenses, it is a powerful and fast technique, though not as powerful as the Revolver.
Weakness:
The user rushes at the opponent and can be caught due to the focused aspect of the leg muscles being used to push them forward with great acceleration.
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Name: Hammercock ~ Ballistic Revolver
Hand Seals: -
Element: -
Type: Taijutsu
Rank: B
Description:
This technique is a six-relay attack technique which revolves the mentality of six actual shots from a revolver. Placing a great deal of blood and chakra into his arm, the entire arm seems to get larger and with it he starts to attack the opponent with a punch.
Spinning faster and gaining more force through the added momentum, the attack becomes more ferocious with each spin the destructive force grows until the opponent is hit with the strike. However, the limits of the spin are six rotations (six punches) and thus after six in which his arm strains due to the amount of focus within it meaning afterward the user is a sitting duck to the opponents attack.
Another characteristic of the technique is that it pierces through opponents like a bullet meaning when it hits, the force goes through the opponents defenses (with the chakra), making circular burn marks (The burn hole doesn't make an actual hole in the opponent) on the sides that were hit. When this is done, a white smoke engulfs the fist which is just the excess chakra releasing from the fist from the use of the technique.
Strengths:
Made for breaking through opponent defenses and ending battles with as little issue as possible. Momentum increases its speed and strength through the six rotations, meaning that the sixth rotation is the strongest blow. Can attack through opponents bodies with a blast of chakra.
Weakness:
The technique can be exploited when six revolutions are reached, leaving the user helpless as they try to relieve the stress on their arm, the technique cannot go over six revolutions either. Not to mention the Hammercock stance is a dead give away this technique is going to be used. If the "Main Arm" is cut, the technique can't be used. Using the technique too much also exhausts the feeling in the arm, and makes it very painful to move it accordingly.
Name: Burst Shot
Hand Seals: -
Element: -
Type: Taijutsu
Rank: C
Description:
A technique that uses abnormal speed to catch the opponent from close range. Important to the style, this is a basic technique learned from repeatedly punching with incredible force forward. It is considered that this basic technique is incredibly dangerous because of its basic nature. Punching, the user punches with enough speed that the hand seemingly disappears, the trajectory of the shot however is linear (much like a bullet from a gun) and easy to dodge if one can keep up with its abnormal speed.
Strengths:
Has abnormal speed for a punch and is incredibly fast with a good amount of power, to opponents of a lower level to the user the speed of the strikes are seemingly invisible.
Weakness:
The technique has a linear attacking step, similar to a bullet in a gun the trajectory stays on a straight path, and can't be changed due to the focus of higher speed in accordance to versatility. Though it can be in a barrage if opponents have great speed and reactive prowess they can easily judge and counter the technique with their reflexes as the punch follows a set path. It is also much weaker than the Revolver, though still packs good power basically being considered a normal punch from Hero.
Name: Suppression Tactic ~ Double Arm Cannon
Hand Seals: -
Element: -
Type: Taijutsu
Rank: C
Description:
A rapid set of blows done with the use of the Mach Shot, in which Hero lands a rapid set of double blows on the opponent attacking with both arms within seconds of one another. A fast attack made for suppressing the opponents advances for more powerful strikes, it is in turn weaker than the Burst Shot, but faster and made for locking down any maneuvers the opposition may have.
Strengths:
A technique that's made for locking down opponents in which they can't "run away", it is a technique that suppresses there movements and keeps them stationed by the user. It is faster due to raining the blows on a path similar to the last attacks thus it also follows a set path in which it nails the opponents with a great deal of hits.
Weakness:
It may be incredibly fast, but due to its rapidity it isn't very strong and to opponents with good endurance and durable bodies it won't cause much damage to them. The attacks follow a set path of the arms and attack in that path and can't be redirected.
Name: Ballistic Air-shooting
Hand Seals: -
Element: -
Type: Taijutsu
Rank: C
Description:
A rapid assault of swift kicks and agile attacks using the legs. Learned from training with his father, this technique is his answer to faster opponents by doing rapid albeit less powerful strikes in incredible precision. Made to attack fast opponents with great agility and speed instead of defeat them, the technique relies on the users explosive muscles. This technique can also be used to attack with the fists and isn't reliant on kicks...
Strengths:
Made for attacking with swift precise strikes, unlike the 'Burst Shot' the attacks can be coordinated to attack with a follow-through due to using the explosive muscles to twist in air while attacking with a rapid set of techniques. Thus, the user can attack from anywhere as long as it is humanly or physically possible.
Weakness:
Attacking from an aerial standpoint can be dangerous in any accordance, thus this technique should be done when oppositions don't have any "tricks" to coordinate to the strategy.
Name: Sniper ~ Ballistic Shot
Hand Seals: -
Element: -
Type: Taijutsu/Ninjutsu
Rank: C
Description:
A technique from the Sniper Stance. Used from a far range, the technique uses chakra to capture air pressure around the fist, accumulating that air pressure into one charged shot and releasing it into a "bullet" (It's the size of his fist) to be used from a long range. The attack feels like what a normal punch would be from the user, but in long distance form. This technique can travel up to 60 feet and after reaching 30 feet its power is halved.
Strengths:
This technique was made for attacking opponents at a distance. Using the force of one of his normal punches in order to correlate, the technique is made to infuse chakra control and distance in combat to keep with the artillery style of combat. It can also be used from such a distance in order to keep hidden from opponents.
Weakness:
It's power is halved when it reaches a certain point of 30 feet, so if it hits an opponent that is over that distance they won't feel the full force of the attack. It also can't be fired from volleys and must be used in stance in order to attack with accuracy, otherwise the shot will be off from its targets unless at a close distance.
Name: Sniper ~ Ballistic Bullet
Hand Seals: -
Element: -
Type: Taijutsu/Ninjutsu
Rank: B
Description:
A technique from the Sniper Stance. Used for mid-ranged individuals, the attack encompasses the power of the fist while in a twisting motion of which the "bullet" drops onto the opponent attacking them with double the force of a "Ballistic Shot". This is due to the twist of the bullet of which it has a higher rate of speed, but lowered distance (15 feet maximum). The technique uses chakra and air pressure correlating it together to make
Strengths:
Used to attack mid-range opponents, it turns what should of been a long-ranged bullet into a mid-ranged shot blast.
Weakness:
It is a powerful technique but lacks the range which a "Ballistic Shot" would have. To aim properly it must be done in Sniper Stance as it takes a lot more effort to aim this attack properly due to the added spin of the fist.
Name: Ready ~ Quickdraw
Hand Seals: -
Element: -
Type: Taijutsu/Ninjutsu
Rank: B
Description:
A technique from the Readied Stance. The user attacks with a counter attack to the opponent whenever he is getting rushed or attacked with an opponent of either amazing speed or he is just readying for his attack. The attack hails shots from the arm (multiple shots) of heavy hits due to the focused power into the arm, thus it fires off shots rapidly and ranges on how skilled the user is in using his techniques. It takes from the Double Arm Cannon and improves it.
Strengths:
A counteraction technique, it is made for focusing on when to strike the opponent best (much like a wild west show), in which attacking the opponent with incredible volleys of shots stops their advance, the attack is also powerful attacking with multiple heavy blows, though if the user wishes it can be singular blows.
Weakness:
Being a counteraction technique, the user must stand still and ready for the attack thus being open to an opponents own attack. The user can also only counteract what they can perceive so good reflexes are needed to use this technique.
Name: Assault ~ Ballistic Driver
Hand Seals: -
Element: -
Type: Taijutsu/Ninjutsu
Rank: C
Description:
A technique from the Assault Stance. The user correlates this attack when the use of the Revolver is out of the question in certain situations that take time. Cue the Ballistic Driver which is basically a punch that pierces through defenses much like the Revolver but it doesn't gain speed from momentum and isn't as heavy hitting as the Revolver as it doesn't go through the opponents body with a "chakra" strike. It does have incredible speed, using the leg muscles and "chakra" to push forth from standing position and explode towards the opponent with incredible acceleration to pierce through their defense.
Strengths:
Made for piercing through opponents defenses, it is a powerful and fast technique, though not as powerful as the Revolver.
Weakness:
The user rushes at the opponent and can be caught due to the focused aspect of the leg muscles being used to push them forward with great acceleration.